The Video Game Development Club (http://students.cs.ship.edu/gamedev/) went to Too Many Games 2015 on June 26th – 28th. It was the forth time the club had gone as an Indie developer. Attending as active members of the club were: Ledny Joesph, Zach Thompson, Gabby Rocha, Chris Hersh, and Martino Dang with their club advisor Dr. Girard. Alumni present were Nick Hydock (just graduated), David Jones (just graduated), Andy Hoffman, Dane Howard, William Fisher, Matt Hydock, and Red Herring.
This year Nick Hydock showed off his much improved game, Story Mode, a rouge-like game where the dungeons are created by selecting specific files on your computer. What sort of dungeon you explore is determined from the type and size of the file. Over the past year he has improved the game by adding different terrain types for the dungeons, bosses to battle, new things to do with the items you gather, and much more. He built the game using the LibGDX game development engine.
In addition to Nick’s game Ledny Joseph showed off Larry Awesome!!!!, a platformer type game where you play a homeless guy called Larry that must explore a strange world in search of money. In the game Larry can find various power ups to help him make it through the world. Ledny’s game is built in Java without any support of a game engine. As such he had to build all the tools to manage assets, sound, user input, and physics.
Dane Howard brought an interesting game where you use your mind to try and move a ball into your opponent’s goal. It used new headgear that is able to read signals from the brain and a Raspberry Pi board to run the game.
Lastly, the main artist for the club, Gabriela (Gabby) Rocha, showed off her artwork. Some of which has been used in games developed by the club.
While there the developers (Nick and Ledny) were interviewed twice. We hope to post links to the interviews should they become available.