Over the past year the Video Game Development Club has gotten the chance to present as an Indie developer at both Too Many Games 2016 and MAGFest 2017. At Too Many Games 2016, they showed off: Light Fight (Evan Schoenberger), Spectrum Shooter (Zach Thompson), Click Game (Nathaniel Manning), and a Platformer (Trevor Kelly).
During the 3 day event Dr. Girard also threw together a simple game while preparing for a course. Students also got to meet with alumni and get interviewed while at Too Many Games.
For MAGFest 2017 the club had to submit for approval any games to be shown for approval by the MIVS committee. Based on the feedback from Too Many Games the club decided to submit Spectrum Shooter. Zach Thompson, with the help of Chris Boyer and Abe Loscher set about rebuilding the game to improve stability and add in such things as sound and music.
To get the game accepted they created a short video to show off the game, see MagFest Entry, and after that made it through the first iteration, a demo that could be played for at least 15 minutes. Once accepted the group planned out the look of the booth and we were all set. In keeping with the theme of Spectrum Shooter being a game where you change the color of the shots the club went with mulit-colored Christmas lights to finish off the look of the booth.
From Left to Right (Front): Chris Boyer, Zach Thompson, Emmanuel Douge, and Ben Weist
From Left to Right (Back): Luke Frankenfield, Abe Loscher, Nathaniel Manning, Evan Schoenberger, and Liz Ostrow. Not Pictured: Dr. Girard
The club is already planning for Too Many Games 2017 and what game(s) they will try and submit for MAGFest 2018 (Light Fight is one already being planned).
The students in the Engineering Deck (our living learning community) took some time off to shoot at each other! Laser tag was a big hit. Perhaps we need to expand this next semester.
Check out the video of our Game Development Club’s submission to MagFest! Thanks to Zach Thompson, Abe Loscher, and Chris Boyer!!! Hope it gets accepted!
Both our Software Engineering and Computer Engineering programs have received ABET accreditation!!! Check out why this matters.
RIGOL Technologies recently launched a new education initiative, featuring the o-scope manuals that were developed here at Shippensburg. “Dr Tom Briggs from Shippensburg University has created two Labratory Guides using the RIGOL DS1000Z and our demonstration board to teach Oscilloscope skills. We are thankful for his partnership and excited to be able to offer this curriculum to our DS1Z customers.” – Mike Rizzo, general manager for RIGOL USA. They also featured a quote from Dr. Briggs in a press release on the Evaluation Engineering blog.
We have just opened a Cafe Press site where you can find cool stuff with the logos for each CSE major: http://www.cafepress.com/shippensburgcsande.
The profits will go to support the many cool things we have going on, so start your holiday shopping now!
Joss Steward and Jared Good are shown working on the Freescale Cup car for their crew NullPointer. The car is programmable with a simple camera to help it determine how to navigate a race track. In October they and their other crew members will be competing against the other two crews, Out of Bounds and Off by One, to see which car can navigate a race track in the shortest time. The first track will be a simple straight track, while later competition tracks will include curves, hills, and intersections.
The Video Game Development Club (http://students.cs.ship.edu/gamedev/) went to Too Many Games 2015 on June 26th – 28th. It was the forth time the club had gone as an Indie developer. Attending as active members of the club were: Ledny Joesph, Zach Thompson, Gabby Rocha, Chris Hersh, and Martino Dang with their club advisor Dr. Girard. Alumni present were Nick Hydock (just graduated), David Jones (just graduated), Andy Hoffman, Dane Howard, William Fisher, Matt Hydock, and Red Herring.
This year Nick Hydock showed off his much improved game, Story Mode, a rouge-like game where the dungeons are created by selecting specific files on your computer. What sort of dungeon you explore is determined from the type and size of the file. Over the past year he has improved the game by adding different terrain types for the dungeons, bosses to battle, new things to do with the items you gather, and much more. He built the game using the LibGDX game development engine.
In addition to Nick’s game Ledny Joseph showed off Larry Awesome!!!!, a platformer type game where you play a homeless guy called Larry that must explore a strange world in search of money. In the game Larry can find various power ups to help him make it through the world. Ledny’s game is built in Java without any support of a game engine. As such he had to build all the tools to manage assets, sound, user input, and physics.
Dane Howard brought an interesting game where you use your mind to try and move a ball into your opponent’s goal. It used new headgear that is able to read signals from the brain and a Raspberry Pi board to run the game.
Lastly, the main artist for the club, Gabriela (Gabby) Rocha, showed off her artwork. Some of which has been used in games developed by the club.
While there the developers (Nick and Ledny) were interviewed twice. We hope to post links to the interviews should they become available.
Dr. Girard, Dr. Briggs, Dr. Mooney and 9 Shippensburg University students attended the 2015 PACISE conference on April 10th and 11th. Dr. Girard along with Ledny Jones and Ian Keefer presented posters on their work from the Video Game Development club. Dr. Girard’s poster was titled “A Procedural Content Generation System for Roads and Cities”, Ledny Jones’ poster was titled “Larry Awesome Platformer Game”, and Ian Keefer’s poster was titled “Entity Component Systems in Game Development”. Additionally, Tyler Dalious present a poster on work related to a research grant he is working on with Dr. Briggs, Tyler Garrett, Chris Jeffrey, and Josh Lowe. His poster was titled “Water Quality Sensor”.
The key note speaker was Jesse Schell who talked about “Careers in Game Development: Past, Present, and Future”. He was the lead designer of Toon Town and presently runs the game company Schell Games (www.schellgames.com).
Dr. Briggs, Nicholas Hydock, and Daniel Tigyer all present papers at the conference. Dr. Briggs presented the paper “Property Constraint Generation”, which also won best paper faculty paper award. Nicholas Hydock presented a paper based on work from the Video Game Development Club, called “Creating a Purposely Tedious Game: How to Design and Balance a Game that Abuses Procedural Generation”. Lastly, Daniel Tigyer presented the paper, “A New Chaos-Based Image-Encryption and Compression Algorithm: A Review” for which he won best the student paper award.
Douglas Rudolph, Raistlin Hess, and Kevin Dederer represented Shippensburg University’s Programming Team in the programming team competition. They successfully solved two problems and placed in the top half of the teams competing. Overall, it was a really cool conference enjoyed by all.